Quote:
Originally Posted by batema
.... If you could briefly outline a process that would be wonderful. I do know how to use masks, invert them as well as the other basics. Still sooooo much to learn.
Thanks
Mark
|
Brief it is! If you download this PDF, you'll see before and after screenshots of my quick fiddle with your image showing the high level steps. It at least illustrates at a high level a standard part of my workflow to tease out faint detail while minimising star bloat.
https://www.dropbox.com/s/6fwcwyc7t0...Thors.pdf?dl=0
Basically:
1) generate a rough starless version of your image
2) use the starless version as a layer mask for whatever tool you want to use to brighten the neb (I used a simple curve). This will apply
most of the brightening to the neb and not the stars or the background (although there will be some bleed)
3) Do a real unsharp mask to restore some nice contrast to the core
4) Decrease your star sizes to compensate for some increase caused by step 2.
5) Create a star mask
6) Tidy up with star masked levels - removed green cast and darkened the background a tad after a bit of brightening from step 2
There are probably other ways to do this but I have a library of PS actions that make quick work of it. There's always some tweaking regardless to get the result just right.
Cheers, Marcus