Go Back   IceInSpace > Equipment > Software and Computers
Register FAQ Calendar Today's Posts Search

Reply
 
Thread Tools Rating: Thread Rating: 4 votes, 5.00 average.
  #1  
Old 07-03-2010, 12:57 PM
Barrykgerdes
Registered User

Barrykgerdes is offline
 
Join Date: Feb 2007
Location: Beaumont Hills NSW
Posts: 2,900
Stellarium Updates

Hi to all you Stellarium users

I have arranged with Mike who has kindly allowed me to put some useful add ons to Stelarium and patches to keep the latest release of Stellarium 0.10.4-win32.exe up to date with the development in the uploads section of the iceinspace site.

The files are:-

www.iceinspace.com.au/uploads/stellariumpatch.ZIP
build 5998
www.iceinspace.com.au/uploads/Stellariumnebulae-1.ZIP
some extra nebula textures
www.iceinspace.com.au/uploads/stellariumtexture-1.ZIP
some more and better textures
www.iceinspace.com.au/uploads/wiruna.zip
A landscape of the house at the ASNSW site Wiruna
www.iceinspace.com.au/uploads/Wiruna-2a.zip
A landscape of the telescope viewing field SPSP 2008 at Wiruna
It is about 44MB all up so may take a while to down load.

Installation instructions are included in a readme file in each download.

If there is any problems get back to me. Otherwise enjoy!

Barry

Last edited by Barrykgerdes; 07-03-2010 at 02:03 PM.
Reply With Quote
  #2  
Old 07-03-2010, 01:16 PM
mithrandir's Avatar
mithrandir (Andrew)
Registered User

mithrandir is offline
 
Join Date: Jan 2009
Location: Glenhaven
Posts: 4,161
Barry, was I too quick? The nebula, textures and wiruna-2 files aren't there.
Reply With Quote
  #3  
Old 07-03-2010, 01:45 PM
Barrykgerdes
Registered User

Barrykgerdes is offline
 
Join Date: Feb 2007
Location: Beaumont Hills NSW
Posts: 2,900
I don't know I will need to check. did you get the others. I am pretty good at making typos so I had better check

Barry
Reply With Quote
  #4  
Old 07-03-2010, 02:03 PM
mithrandir's Avatar
mithrandir (Andrew)
Registered User

mithrandir is offline
 
Join Date: Jan 2009
Location: Glenhaven
Posts: 4,161
Quote:
Originally Posted by Barrykgerdes View Post
I don't know I will need to check. did you get the others. I am pretty good at making typos so I had better check
I got these ones:

07/03/2010 01:10 PM 5,546,932 stellariumpatch.ZIP
07/03/2010 01:14 PM 12,836,615 wiruna.zip

Nowhere near as big as the ESO TIFF:
07/03/2010 01:47 PM 33,324,900 heic1004a_H2.tif
Reply With Quote
  #5  
Old 07-03-2010, 02:04 PM
Barrykgerdes
Registered User

Barrykgerdes is offline
 
Join Date: Feb 2007
Location: Beaumont Hills NSW
Posts: 2,900
Yes Typos
case of letters, and some missing or extra letters.
Try it now

Barry
Reply With Quote
  #6  
Old 10-03-2010, 07:52 AM
Barrykgerdes
Registered User

Barrykgerdes is offline
 
Join Date: Feb 2007
Location: Beaumont Hills NSW
Posts: 2,900
Hi

I see the number of viewings of this post are steadily climbing. Is anyone downloading and installing the files. If so I assume they work as there has been no feed back.

Barry
Reply With Quote
  #7  
Old 10-03-2010, 08:23 AM
mithrandir's Avatar
mithrandir (Andrew)
Registered User

mithrandir is offline
 
Join Date: Jan 2009
Location: Glenhaven
Posts: 4,161
Quote:
Originally Posted by Barrykgerdes View Post
I see the number of viewings of this post are steadily climbing. Is anyone downloading and installing the files. If so I assume they work as there has been no feed back.
It hasn't screwed up on me - yet. You'll soon hear if it does.

When are we likely to see a smarter method of producing alignment info for our own images than trial and terror? Will we need to plate solve them first?
Reply With Quote
  #8  
Old 10-03-2010, 09:22 AM
Barrykgerdes
Registered User

Barrykgerdes is offline
 
Join Date: Feb 2007
Location: Beaumont Hills NSW
Posts: 2,900
Quote:
Originally Posted by mithrandir View Post
When are we likely to see a smarter method of producing alignment info for our own images than trial and terror? Will we need to plate solve them first?
Hi Andrew
The json display method needs to know the coords of the corners of the picture. This information is included in the headers of the fts images from the DSS that Stellarium can download and display. The DSS display is not yet activated in stellarium but it is in the Virgo version that is available on the internet.

Converting images to this form will be a problem for most because at the moment you must know the exact centre, size and offset angle in order to calculate the corner coords.

The way I find the centre is by locating an identifiable star as close to the centre as possible and which direction north is. I then rotate the image in photoshop to make north squarely up (within a degree or two) and crop the image so that the size is 512 x 512 pixels using the known star as the centre of the image. This gives me a basic texture that is much easier to manipulate.

I next locate two more stars with known coords to calculate the separation. Stellarium has a way to do this easily. From this I can calculate the size of the texture quite accurately using maths.

I then apply these details to another program I wrote in Qbasic that calculates all the necessary coords and writes the data to a file in the format required for an insert into the textures.json file. I am reworking this program to include the size and angle calculations but it is not finished yet.

Because the photos are linear applying them to a spherical display requires quite a bit of trigonometry to find their corners depending on how far they are from the poles. At the moment my program works pretty well for textures under 1 degree square and within 30 degrees of the celestial equator but outside this errors start to creep in. I think this is mostly due to the precision of the calculations. In any case the textures are close enough for fine tuning by hand. See the mosaic I made of the Eta Carinae area.

Also take a look at the two textures IC1805 and IC1848. These are very large areas that took me quite some time to locate the necessary stars, size and angle because I had no information at all other than the names. Once I found this information I used it to fine tune my program but it still needed some manual manipulation for the final display.

Barry
Reply With Quote
  #9  
Old 10-03-2010, 12:04 PM
bird (Anthony Wesley)
Cyberdemon

bird is offline
 
Join Date: Jan 2005
Location: Rubyvale QLD
Posts: 2,627
Barry, not sure if this is a known issue or not, but Stellarium 0.10.4 does not run on my desktop machine - a quad-core windows 7 64 bit system.

I get lots and lots of screen flickering unless I run in a window, and then the stellarium clock does not work properly when trying to go at speeds other than real time, so using J/K/L does not work to speed up or slow down. What I see is that the clock will run for a second or two and then stop. If I wriggle the mouse then the clock wakes up and runs a bit more but when I stop moving the mouse then the clock will stop.

This only happens with trying to run a time speeds different to real time.

ps this is all still happening with the patch available above.

cheers, Bird
Reply With Quote
  #10  
Old 10-03-2010, 01:28 PM
erick's Avatar
erick (Eric)
Starcatcher

erick is offline
 
Join Date: Dec 2006
Location: Gerringong
Posts: 8,548
Wiruna landscape worked well, thanks!
Reply With Quote
  #11  
Old 10-03-2010, 01:47 PM
Barrykgerdes
Registered User

Barrykgerdes is offline
 
Join Date: Feb 2007
Location: Beaumont Hills NSW
Posts: 2,900
Hi Bird
I have no trouble with my desktop. I am on a 64 bit machine at the moment that runs XP in 32 bits or Windows 7 ultimate in 64 bits (dual boot). Both systems run without any bother

In the Windows 7. Stellarium needs to be put into program files (x86).
If you try to run it on XP in the Microsoft virtual machine you will probably have trouble with stellarium. It has an archaeic screen driver for XP and it has trouble with full screen mode, can't stand the window being smaller than virtual window and runs awful slow.

I use the VMware program which runs stellarium great in the virtual machine under XP installed from my dist disk.

The flickery screen bug has been fixed in the patch I put onto iceinspace. I have heard about the time freeze but not seen it so I can't comment. Also there may still be problems with the ATI video cards. What is your frame rate it may be too high.

Barry
Reply With Quote
  #12  
Old 10-03-2010, 02:56 PM
bird (Anthony Wesley)
Cyberdemon

bird is offline
 
Join Date: Jan 2005
Location: Rubyvale QLD
Posts: 2,627
Hi Barry. Stellarium is installed into the right place - Program Files (x86), and the flickering screen is still there when I run it full screen, even with this patched version.

My video card is an ATI 4850, but stellaroim ran fine on my old windows XP system until I replaced it with the current Win7 x64 install. I've tried the windows XP compatibility mode, that didn't help.

cheers, Bird
Reply With Quote
  #13  
Old 10-03-2010, 05:49 PM
mithrandir's Avatar
mithrandir (Andrew)
Registered User

mithrandir is offline
 
Join Date: Jan 2009
Location: Glenhaven
Posts: 4,161
Quote:
Originally Posted by bird View Post
My video card is an ATI 4850, but stellaroim ran fine on my old windows XP system until I replaced it with the current Win7 x64 install. I've tried the windows XP compatibility mode, that didn't help.
Anthony, is it the same box with just an O/S "upgrade"? OpenGL and ATI do not play together well. You might have to hunt for newer drivers.

Or just get an NVidia card.

Andrew
Reply With Quote
  #14  
Old 10-03-2010, 09:57 PM
rider's Avatar
rider
2 screw loose stargazers

rider is offline
 
Join Date: Nov 2007
Location: directly under that cloud. Brisbane
Posts: 338
looks good Barry.
Reply With Quote
  #15  
Old 10-03-2010, 10:18 PM
Barrykgerdes
Registered User

Barrykgerdes is offline
 
Join Date: Feb 2007
Location: Beaumont Hills NSW
Posts: 2,900
Quote:
Originally Posted by bird View Post
Hi Barry. Stellarium is installed into the right place - Program Files (x86), and the flickering screen is still there when I run it full screen, even with this patched version.

My video card is an ATI 4850, but stellaroim ran fine on my old windows XP system until I replaced it with the current Win7 x64 install. I've tried the windows XP compatibility mode, that didn't help.

cheers, Bird
Hi bird
Andrew most likely has the answer. ATI video is quite unfriendly towards Opengl. Guess I am lucky none of my computers have These cards but then that means I can't test them. If stellarium ran OK in XP it means there was a suitable driver for XP. Maybe ATI will soon have a suitable driver for the Windows 7 64 bit system.

In the mean time the VMware virtual system should be able to run your original XP with its video driver and you will have stellarium there.

Barry
Reply With Quote
  #16  
Old 10-03-2010, 11:10 PM
michaellxv's Avatar
michaellxv (Michael)
Registered User

michaellxv is offline
 
Join Date: Oct 2009
Location: Adelaide, Australia
Posts: 1,581
Works here.

Instructions for Wiruna-2 are missing but I worked it out.
Reply With Quote
  #17  
Old 11-03-2010, 07:34 AM
Barrykgerdes
Registered User

Barrykgerdes is offline
 
Join Date: Feb 2007
Location: Beaumont Hills NSW
Posts: 2,900
Quote:
Originally Posted by michaellxv View Post
Works here.

Instructions for Wiruna-2 are missing but I worked it out.
Sorry about that. I will add instructions for the next time I upload.
The two landscapes were uploaded at a different time.

All that is required is to place each file package ino a folder Wiruna or Wiruna-2 in the \stellarium\landscapes folder. Stellarium will find them OK.

Barry
Reply With Quote
  #18  
Old 11-03-2010, 10:43 PM
Jules76's Avatar
Jules76 (Julian)
I just point it at stuff

Jules76 is offline
 
Join Date: May 2009
Location: Brisbane, Australia
Posts: 303
Quote:
Originally Posted by bird View Post
My video card is an ATI 4850, but stellaroim ran fine on my old windows XP system until I replaced it with the current Win7 x64 install. I've tried the windows XP compatibility mode, that didn't help.

cheers, Bird
Try the latest Catalyst 10.2 drivers:

http://game.amd.com/us-en/drivers_ca...indows-7-64bit

I'm running Windows 7 64 bit with an ATi 5770 and I'm having absolutely no issues whatsoever running Stellarium.
Reply With Quote
  #19  
Old 11-03-2010, 10:51 PM
mercedes_sl1970
Registered User

mercedes_sl1970 is offline
 
Join Date: Mar 2006
Location: Canberra
Posts: 430
The Mac version works well on my Macbook. Well done for providing such a good product!

Andrew
Reply With Quote
  #20  
Old 12-03-2010, 07:00 PM
Robert9's Avatar
Robert9 (Robert)
Registered User

Robert9 is offline
 
Join Date: Dec 2008
Location: Mt. Waverley, VIC, Australia
Posts: 741
Hi Barry,
10.3 worked fine. Uninstalled it and installed 10.4 and on starting I get
"stellarium.exe has encountered a problem and needs to close. We are sorry for the inconvenience."
Any ideas?
Robert
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +10. The time is now 02:47 AM.

Powered by vBulletin Version 3.8.7 | Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Advertisement
Bintel
Advertisement