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  #1  
Old 14-06-2015, 05:52 PM
Placidus (Mike and Trish)
Narrowing the band

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Cooked prawn - less green

Rick,

We threw the prawn on the barbie, and now it's distinctly less green. (The raw numbers are slightly orange of yellow. We don't want to go much further, because the area is overwhelmingly rich in H-alpha and we don't want to disguise that.)

What think you?

Revised original image here

Best,
Mike
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Last edited by Placidus; 14-06-2015 at 08:27 PM.
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  #2  
Old 14-06-2015, 05:56 PM
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Spectacular as usual M&T. Different colour palette than I have seen before, but I like it.
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Old 14-06-2015, 06:57 PM
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Mike would you mind posting a link to the image as for some reason when I click on thumbnails it often does not load.

Greg.
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Old 14-06-2015, 06:59 PM
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Dam that 20" in pristine skies!

Yep. I like it.

Lots.
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Old 14-06-2015, 08:09 PM
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That's beautiful! Love the colours!
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  #6  
Old 14-06-2015, 08:28 PM
Placidus (Mike and Trish)
Narrowing the band

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Quote:
Originally Posted by gregbradley View Post
Mike would you mind posting a link to the image as for some reason when I click on thumbnails it often does not load.

Greg.
Will do.

Revised original image here
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  #7  
Old 14-06-2015, 09:59 PM
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multiweb (Marc)
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Didn't mind the green in the first place. Sublime work.
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Old 15-06-2015, 12:29 PM
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strongmanmike (Michael)
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You know, apart from the rings around the stars and the red flecks still visible...it is otherwise just about the perfect looking wavelength ordered emission line image really

Mike
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Old 15-06-2015, 04:13 PM
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That's a great colour scheme. I like that better than the Hubble palette.
What mix is it?
Greg
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  #10  
Old 15-06-2015, 06:07 PM
Placidus (Mike and Trish)
Narrowing the band

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Quote:
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Didn't mind the green in the first place. Sublime work.
Thanks, Marc.

Quote:
Originally Posted by strongmanmike View Post
You know, apart from the rings around the stars and the red flecks still visible...it is otherwise just about the perfect looking wavelength ordered emission line image really

Mike
Thanks, Chief! The funny rings and coloured smarties will have to wait for software improvements.


Quote:
Originally Posted by gregbradley View Post
That's a great colour scheme. I like that better than the Hubble palette.
What mix is it?
Greg
Hi, Greg,

It really is straight Hubble Palette - H-alpha to green, [OIII] to blue, and [SII] to red.

Compared with the previous version, I've used curves to increase mid-tone contrast in the H-alpha, which maintains the green in the highlights but reduces it over most of the image area, thus decreasing the overall preponderance of green. Similarly I've used extra arcsinh stretch in the [SII] and [OIII], which increases the relative overall amount of red and blue. I stopped when the overall image (before colour management) had roughly equal amounts of R:G:B.

Best,
Mike
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  #11  
Old 16-06-2015, 03:47 PM
SpaceNoob (Chris)
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This looks stunning, the new colours really give it something.
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  #12  
Old 17-06-2015, 04:50 PM
Placidus (Mike and Trish)
Narrowing the band

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This looks stunning, the new colours really give it something.
Thanks, Chris. Should have done it this way in the first place.
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Old 17-06-2015, 05:59 PM
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Bassnut (Fred)
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Thats impressive Mike n Trish, excellent colour balance and detail. Whats left of green is appropriate and attractive.
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  #14  
Old 18-06-2015, 03:45 PM
Placidus (Mike and Trish)
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Thats impressive Mike n Trish, excellent colour balance and detail. Whats left of green is appropriate and attractive.
Thanks, Fred, all your patient teaching is starting to have an effect.
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Old 28-06-2015, 08:46 PM
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Still don't like the magenta stars but the rest looks great M&T
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  #16  
Old 29-06-2015, 05:01 AM
Placidus (Mike and Trish)
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Still don't like the magenta stars but the rest looks great M&T
Fair comment, Rick. As mentioned elsewhere, we're working on a new approach to the magenta haloes. That project is on the back burner.

Current software effort has been concentrated on rewriting Prometheus, our register-and-stack program, for 64 bits in C-sharp, to be able to handle larger images, do better data rejection, and get away from the extinct Borland C++. Yesterday it worked, after a fashion, for the very first time ! Bwahhhaha!
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Old 29-06-2015, 08:13 AM
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Quote:
Originally Posted by Placidus View Post
Current software effort has been concentrated on rewriting Prometheus, our register-and-stack program, for 64 bits in C-sharp, to be able to handle larger images, do better data rejection, and get away from the extinct Borland C++. Yesterday it worked, after a fashion, for the very first time ! Bwahhhaha!
Why did you pick C#, Mike? I would have thought that image stacking would still be more efficient in a compiled language rather than an interpreted/JIT one. Maybe I need to finally toss my old fashioned ideas about not wasting CPU cycles and memory. It's hard to do when you cut your teeth on embedded systems with 8-bit CPUs and KB of memory rather than GB
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  #18  
Old 29-06-2015, 09:24 AM
Placidus (Mike and Trish)
Narrowing the band

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Originally Posted by RickS View Post
Why did you pick C#, Mike? I would have thought that image stacking would still be more efficient in a compiled language rather than an interpreted/JIT one. Maybe I need to finally toss my old fashioned ideas about not wasting CPU cycles and memory. It's hard to do when you cut your teeth on embedded systems with 8-bit CPUs and KB of memory rather than GB
A very good question. Speed: Straight up, processing images in C# is at least three times slower than in C++. But C# makes using multiple cores, and parallel processing generally, a breeze. Next, C# provides the keywords "fixed" and "unsafe", which let you write more or less pure C++ in-line, though it's a bit of a fight. Finally, for real speed on some heavy maths, I use C++ DLL's. Grand result: I can zoom and pan a 16 megapixel image at 70 frames a second. Ease of use: Writing event handlers for the user interface in 1970 Borland C++ was easy. In Visual Studio C++ it is pure torture. In C# it's a pleasant doddle.

I kicked and screamed for about four months, but now I'd never go back.
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  #19  
Old 29-06-2015, 09:35 AM
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Quote:
Originally Posted by Placidus View Post
A very good question. Speed: Straight up, processing images in C# is at least three times slower than in C++. But C# makes using multiple cores, and parallel processing generally, a breeze. Next, C# provides the keywords "fixed" and "unsafe", which let you write more or less pure C++ in-line, though it's a bit of a fight. Finally, for real speed on some heavy maths, I use C++ DLL's. Grand result: I can zoom and pan a 16 megapixel image at 70 frames a second. Ease of use: Writing event handlers for the user interface in 1970 Borland C++ was easy. In Visual Studio C++ it is pure torture. In C# it's a pleasant doddle.

I kicked and screamed for about four months, but now I'd never go back.
Cool, thanks. I haven't had time to do anything more than a little scripting in PixInsight recently but I'm hoping to do some coding again when I eventually retire.
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