You do not need calculus to understand better why orbits are oblate (elliptical).
A loooong time ago I wrote a computer program (in BASIC, for ZX-81 computer.... or was it AppleII?) and simple graphics to demonstrate the idea (it was inspired by the
book written by well known Russian astronomer Yakov Preljman (at least he is known to me..) where he presented the simple calculation and planet orbit graphs.. [btw, this method is (badly and quite insufficiently) hinted in the video clips, peppered quite un-necessary by n-dimensional space later in comments, to add to the confusion].
Pereljman used a piece of paper to draw the orbit, segment by segment, calculated by a very simple algorithm, as below:
1) The Sun is stationary in the centre, and it's gravity causes the acceleration of a planet according to its distance from the Sun (and Sun's mass, of course) towards it.
2) Planet itself is positioned at a certain distance from the Sun, and has a certain arbitrary velocity of it's own, in arbitrary direction
3) After a certain period of time, the planet moved to the new position, because of it's own velocity and acceleration caused by the Sun.
4) This new resulting position and velocity is used for the next round of calculations (in programmers words, GOTO 1) )
If the time segments are chosen small enough (which is what calculus actually does, with time steps getting closer and closer to zero), the final graph on the screen will be very close to ellipse (or parabola) with the Sun in one of the focii and it will be stable for many orbits.. and of course if the initial chosen velocity of the planet is not too large or too small.
The algorithm demonstrates that inverse square law of gravitation (used in simulation to calculate the position of planet after time interval) has the property of causing the closed elliptical orbits (including circle and parabolic/hyperbolic orbits as special cases).
Eventually the orbit will change with time but in this simulation the cause is finite time interval (the code is not calculus!) and rounding errors (BASIC was using 7 or 8 digits, not enough precision for calculations like this one..).
I will try to find that code... or I will write a new one when I have time, it is really very simple job to do, just a couple of lines and a program loop, with plotting a dot on the screen.
Edit:
Link to the abovementioned book is here:
http://archive.org/details/AstronomyForEntertainment
Pages 170 onwards.