Quote:
Originally Posted by hickny
What is the situation with the scripting engine in the .10 version of Stellarium. I taught myself the scripting in an earlier version and am reluctant to replace the earlier version until a scripting engine is available.
Also what does "Build Stellarium fron SVN code" mean?
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The new script engine is still a work in progress. It has to be built from scratch intoducing coding as it is called for to produce a result. At the moment it is quite comprehensive but still does not do everything desired.
The second part of your question is about producing a stellarium program by compiling the source code. This is a reasonably simple exercise once you set your computer up with the tools for compiling. An instruction on how to do this is contained in the stellarium wiki.
http://www.stellarium.org/wiki/index...ompileWithMSYS
I taught myself how to do this some time ago and the current method is almost foolproof.
If you can compile stellarium yourself you can activate the option to read and operate most of the old *.sts scipts. This option is not complete yet but I have been able to use all the old scripts I wrote for that system.
Essentially compiling from source means downloading
1.Qt 4.6.2 from Nokia (180MB) and running its installer
2. Gettext
3. libiconv
4. zlib
5. cmake-2.8
6. tortoiseSVN
7. MSYS 1.0.11
These are all very easily installed from their instructions
Adding some environment variables (in control panel-system)
Then following the instructions in the wiki
Barry