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  #61  
Old 04-06-2010, 01:19 PM
kamayok3
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But I also having some weird wording when using the normal version. With no OPENGL version, it displays all correct wording. I am using a notebook with Mobile Intel 945GM express chipset. Any idea?

Regards,

Tommy
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  #62  
Old 04-06-2010, 03:02 PM
Barrykgerdes
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Quote:
Originally Posted by kamayok3 View Post
But I also having some weird wording when using the normal version. With no OPENGL version, it displays all correct wording. I am using a notebook with Mobile Intel 945GM express chipset. Any idea?

Regards,

Tommy
Hi Tommy
I don't quite get what you mean.
Have you started stellarium with no opengl2?
or the text is funny in both methods
My notebook with intel 965 chipset needed a driver update later than 21/1/2009 ver 6.14.10.5029 I think there was a 945 driver update about the same time

Barry
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  #63  
Old 04-06-2010, 06:11 PM
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mithrandir (Andrew)
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Quote:
Originally Posted by kamayok3 View Post
But I also having some weird wording when using the normal version. With no OPENGL version, it displays all correct wording. I am using a notebook with Mobile Intel 945GM express chipset. Any idea?
I've noticed that there is some text corruption the first time or two I run Stellarium after I upgrade it, then it goes away.

Have you tried a reboot? Windows seems to like them.
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  #64  
Old 04-06-2010, 06:59 PM
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hickny (Peter)
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What is the situation with the scripting engine in the .10 version of Stellarium. I taught myself the scripting in an earlier version and am reluctant to replace the earlier version until a scripting engine is available.
Also what does "Build Stellarium fron SVN code" mean?
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  #65  
Old 04-06-2010, 07:57 PM
Barrykgerdes
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Quote:
Originally Posted by hickny View Post
What is the situation with the scripting engine in the .10 version of Stellarium. I taught myself the scripting in an earlier version and am reluctant to replace the earlier version until a scripting engine is available.
Also what does "Build Stellarium fron SVN code" mean?
The new script engine is still a work in progress. It has to be built from scratch intoducing coding as it is called for to produce a result. At the moment it is quite comprehensive but still does not do everything desired.

The second part of your question is about producing a stellarium program by compiling the source code. This is a reasonably simple exercise once you set your computer up with the tools for compiling. An instruction on how to do this is contained in the stellarium wiki.
http://www.stellarium.org/wiki/index...ompileWithMSYS
I taught myself how to do this some time ago and the current method is almost foolproof.

If you can compile stellarium yourself you can activate the option to read and operate most of the old *.sts scipts. This option is not complete yet but I have been able to use all the old scripts I wrote for that system.

Essentially compiling from source means downloading
1.Qt 4.6.2 from Nokia (180MB) and running its installer
2. Gettext
3. libiconv
4. zlib
5. cmake-2.8
6. tortoiseSVN
7. MSYS 1.0.11
These are all very easily installed from their instructions
Adding some environment variables (in control panel-system)
Then following the instructions in the wiki

Barry

Last edited by Barrykgerdes; 06-06-2010 at 07:55 AM.
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  #66  
Old 05-06-2010, 10:31 AM
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hickny (Peter)
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Thanks Barry. It looks far too complicated and time consuming at the moment. I think I'll stick with my .9 version.
Cheers
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  #67  
Old 05-06-2010, 10:48 AM
Barrykgerdes
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Quote:
Originally Posted by hickny View Post
Thanks Barry. It looks far too complicated and time consuming at the moment. I think I'll stick with my .9 version.
Cheers
If you want to test your old scripts with the new 0.10.5 version of Stellarium. Download and install it from www.stellarium.org and then get
http://www.iceinspace.com.au/uploads...-patch0105.zip

unzip it and copy the two files to the stellarium folder. This version will read *.sts files to a limited extent and nay be OK for your requirements


Barry

Last edited by Barrykgerdes; 05-06-2010 at 11:07 AM.
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  #68  
Old 06-08-2010, 10:20 AM
Barrykgerdes
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Hi

Stellarium has not had many changes since the release of version 0.10.5 other than some minor bug fixes. The source is now delivered by bazaar rather than subversion which makes source downloads considerably larger. It also allows many "private" working versions to demonstrate changes without changing the main source code. However I will still supply patches to upgrade the executables to the current stage of development.
These changes will now be available on my web site
http://sarcasmogerdes.dyndns.org/ste...-patch0105.zip

http://sarcasmogerdes.dyndns.org/ste...mnebulae-1.ZIP

http://sarcasmogerdes.dyndns.org/ste...mtexture-1.zip

The Wiruna Landscapes are available at

http://sarcasmogerdes.dyndns.org/ste.../Wiruna-2a.zip

http://sarcasmogerdes.dyndns.org/ste...ads/wiruna.zip

Barry
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  #69  
Old 06-12-2010, 09:14 AM
Barrykgerdes
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Hi

Stellarium Version 0.10.6 has been released and is available for download from www.stellarium.org

This version is mainly a bug fix but has many new features.

Barry
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  #70  
Old 06-12-2010, 09:37 AM
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Omaroo (Chris Malikoff)
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What features Barry? Do you have a quick list?
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  #71  
Old 06-12-2010, 10:27 AM
Barrykgerdes
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Hi Chris

Here is a copy of the change list
New feature for installing landscapes from ZIP archives.
New plugin: Solar System editor.
New plugin: Time Zone manual override.
New translatable strings: stars and nebulae.
Selected plugins loaded by default.
Fixed on change of sky culture. (LP: #595914).
Fixed clearing of single constellation selection. (LP: #600889).
Fixed constellation art engine, removing distortion of images. (LP: #629405).
Changed GUI styles (all dialogs now use "Title Bar", the two different tabbed widget implementations are styled consistently).
Changed Solar System engine, allowing "Comets" and "Minor planets" to be handled as classes of objects separate from "Planets".
Translatable plugin names, descriptions and some other strings.
Oculars plugin: now uses a configuration file instead of SQL (LP: #596453).
Oculars plugin: added manual override of keyboard shortcuts (LP: #514530).
Oculars plugin: CCD sensors formula fixed (LP: #604975).
Satellites plugin: added new orbit prediction engine.
Satellites plugin: added trajectory visualization.
Satellites plugin: fixed problems leaving satellite TLEs out of date (LP: #616627).
Satellites plugin: can now update TLEs from a local file.
Satellites plugin: satellite visibility can now be saved from satellites dialog.
Telescope control plugin: fixed bad serial port names on Windows (LP: #596167).
Telescope control plugin: fixed telescopes disappearance on startup (LP: #608533).
Telescope control plugin: added manual equinox/epoch override (LP: #608544).
Various rendering problems resolved (LP: #569701, #596678, #641855, #642990, #666837, #629405, #591971, #615006, #671633).
SQLite dependency dropped. The Qt SQLite driver no longer needs to be packaged with Stellarium.

Barry
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  #72  
Old 08-12-2010, 12:18 PM
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Visionoz (Bill)
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Barry

Is it necessary to uninstall the current "running" version first before installing the latest version?

Cheers
Bill
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  #73  
Old 08-12-2010, 12:31 PM
Barrykgerdes
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Quote:
Originally Posted by Visionoz View Post
Barry

Is it necessary to uninstall the current "running" version first before installing the latest version?

Cheers
Bill
It depends on what version you have although it is best to uninstall the old version or at least change the name of the folder it is in if you want to keep it.

It may also be advisable to remove the old config.ini and any entries in the satellite folder both in your documents and settings (user area).

I always install a new version in a new folder but try to keep my old config.ini if possible.

By the way make sure your new version is 0.10.6.1

Barry
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  #74  
Old 09-12-2010, 04:43 AM
eclipse (Leslie)
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Although obviously the weather is terrible now, tried the new version with simulator EQMOD and cannot get it to work, either with or without stellarium scope software. Otherwise the new version loads very very quickly and seems impressive. Are there any tricks I need to try to enable computer control of my mount? I read in the forum that there does not seem to be any ASCOM direct drivers in the software.
Thanks Barry.
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  #75  
Old 09-12-2010, 09:58 AM
Barrykgerdes
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Quote:
Originally Posted by eclipse View Post
Although obviously the weather is terrible now, tried the new version with simulator EQMOD and cannot get it to work, either with or without stellarium scope software. Otherwise the new version loads very very quickly and seems impressive. Are there any tricks I need to try to enable computer control of my mount? I read in the forum that there does not seem to be any ASCOM direct drivers in the software.
Thanks Barry.
There are no drivers for the EQ6 yet but there is an article in "Projects and Articles" software and computers on using stellarium with Heq5 and Heq6. Stellarium can't directly support ASCOM due to GPL rules.

Barry
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  #76  
Old 09-12-2010, 06:46 PM
eclipse (Leslie)
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Thanks for the information, I will give it a go.
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  #77  
Old 12-12-2010, 08:52 AM
Barrykgerdes
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Hi

Here is an update link to get patches to stellarium version 0.10.6.1 to see the latest development version.
http://sarcasmogerdes.dyndns.org/ste...-patch0106.zip
This link will be regularly updated as the current development continues.

For Fun here is a test patch to see a development version of Stellarium using the DSS plates.
http://sarcasmogerdes.dyndns.org/ste...oast-patch.zip

Barry
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  #78  
Old 13-12-2010, 07:55 AM
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OneOfOne (Trevor)
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Just downloaded the new version and installed it on my new computer which I bought on Friday, i7 870 with 8Gb and W7 64bit. It works a treat! Much better than my old single core pentium 2.6GHz. One thing I made sure of was to NOT get an ATI graphics engine...I have enough headaches getting other things running. Stellarium didn't have any.

Great job guys
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  #79  
Old 26-06-2011, 12:52 PM
Barrykgerdes
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Stellarium version 0.11.0(RC)

Hi all
Stellarium is about to have an update to version 0.11.0. Many things have changed since the last release 12 months ago.

For a preview of version 0.11.0 download

http://barry.sarcasmogerdes.com/stel...11.0-win32.exe

Barry
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  #80  
Old 27-06-2011, 11:04 AM
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ZeroID (Brent)
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Nice one Barry, thanks for all your hard work. Is there a list of the changesmade ? I notice some screen object identifier changes which is very nice and it seems to load up quickly. Mind you I did it seperately from previous version so no catalog updates.
When is the final release planned for ? I'm running this version on a spare PC. Won't install anywhere else till the final version is out.
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