Here's my go at it Monte...
Unfortunately I won't be able to make the SPSP, but I plan to in the future!!
Keep up the image processing comp, I love it. It's great to be able to see your results compared to others (who may have more skill or experience in this area).
I'd like to add my processing steps, so others know how I got my result.
- Loaded all the pics for each colour or the clears into CCDStack in turn. I manually rejected the two blue frames that were the wrong way up as they looked worse than the rest.
- As they are already calibrated I removed any blooms and then any hot/cold pixels, then imputed the rejected pixels. This removes a lot of the very small artifacts.
- Registered the frames (CCDStack)
- Normalised the frames (CCDStack)
- Data rejected the frames (Sigma reject 10%, CCDStack)
- Averaged the colour frames, summed the luminance frames. I needed to average combine as there were an uneven number of exposures for each colour. Summing the luminance gives more headroon for stretching/sharpening I've found.
- Saved each combined frame, loaded the R,G,B and L frames back into CCDStack to register them, saved the registered frames as 32bit FP fits files.
- Removed the L frame from the stack and normalised the rest, saved as normalised frames.
- Opened the registered and normalised frames in PS.
- Stretched each colour frame in the same manner, I have a hrad and soft stretch curve saved. Adjusted the levels black point after each stretch.
- Final levels adjustment on a bit of sky background set to 89%K (eyedropper tool, 11x11 pixel average).
- Combined RGB to one file to produce the colour, removed any noticeable artifacts with the Spot healing tool.
- Bumped the saturation up by about 50%.
- Processed the Luminance in about the same way, until I was happy that I hadn't blown out the core, but still had lots of detail in the outer arms.
- Lassood the galaxy, then select->colour range of most of the galaxy, missing the very outer faint fuzzy bits. Applied small and large unsharp masking.
- Pasted the Luminance over the RGB and changed the blending mode.
- There are some green artifacts in the background (from light pollution no doubt), so I adjusted the green saturation point to remove this.
- Did the same with the cyan saturation to reduce some halo's around the brighest stars.
- Saved then saved for web and devices to reduce the file size to under 200k.
- Posted here.
Cheers
Stuart
Seems there is something up with the image upload, I'll post the pic later, don't want to lose all that typing! (Hint, try uploading the jpg file, not the psd, Doh!)