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  #21  
Old 25-05-2012, 10:16 AM
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Troy,

I've been using ATWT and MMT for a while for both noise reduction and sharpening. I don't think they replace deconvolution but they can certainly be used to enhance the image afterwards. Deconvolution attempts to reverse the blurring due to seeing and other effects using an estimated point spread function. This can actually reduce star sizes and recover details. ATWT and MMT just enhance what is already there.

Cheers,
Rick.
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  #22  
Old 25-05-2012, 10:19 AM
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Aah, gotcha. I'm sure I've read they're recommending against it. Will have to go back and read. Again. Man I spend some time on that forum, lol.
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  #23  
Old 25-05-2012, 10:28 AM
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Let me know if you find anything interesting, thanks Troy!
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  #24  
Old 25-05-2012, 06:19 PM
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I don't know if there's necessarily any right and wrong, but my feeble understanding is that as you never know exactly what the correct PSF is and no so much quality data for deconv to work, ATWT and other contrast enhancing algorithms in PI will often succeed with less ring artifacts etc....
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  #25  
Old 25-05-2012, 06:56 PM
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Have you looked at DynamicPSF, Rob? It appears to provide a reasonable method for estimating the PSF by measuring a sample of suitable stars from a linear image. It also appears that best practice of using a deringing mask, global deringing and masking low SNR areas them can control artifacts pretty well.

I'm convinced that, in theory at least, deconvolution can provide benefits that the other tools can't. Unfortunately, it's a fairly daunting process in PI. I'm sure it gets easier with practice. And that's what I'll be doing again tonight

Cheers,
Rick.
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  #26  
Old 25-05-2012, 07:24 PM
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Nice work Rick, it's a faint galaxy that is not easy to capture. The next test is in the processing of the data [and that's what I have found].

Great work, enjoy the processing challange.

Cheers,

Steve
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  #27  
Old 25-05-2012, 07:35 PM
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Thanks, Steve. It has been educational so far!
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  #28  
Old 25-05-2012, 08:33 PM
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Quote:
Originally Posted by RickS View Post
Have you looked at DynamicPSF, Rob? It appears to provide a reasonable method for estimating the PSF by measuring a sample of suitable stars from a linear image. It also appears that best practice of using a deringing mask, global deringing and masking low SNR areas them can control artifacts pretty well.

I'm convinced that, in theory at least, deconvolution can provide benefits that the other tools can't. Unfortunately, it's a fairly daunting process in PI. I'm sure it gets easier with practice. And that's what I'll be doing again tonight

Cheers,
Rick.
Only rarely Rick, but the tutorial using lunar images blew my mind away with what someone with decent knowledge of how to use it could improve an image must confess.
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  #29  
Old 25-05-2012, 09:05 PM
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I'm definitely getting tighter stars and more detail in the galaxy itself from the deconv. The hard part is knowing how far to push it. I often look back at my efforts afterwards and think, "hmmm... I sharpened/denoised/saturated/whatevered that just a bit too much"
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  #30  
Old 26-05-2012, 09:03 AM
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Quote:
Originally Posted by RickS View Post
I'm definitely getting tighter stars and more detail in the galaxy itself from the deconv. The hard part is knowing how far to push it. I often look back at my efforts afterwards and think, "hmmm... I sharpened/denoised/saturated/whatevered that just a bit too much"

Yes that is the trick.

I usually use 40 iterations or less in CCDstack positive constraint.

Basically Ken's technique is to do several versions at higher and low levels and then combine them in Photoshop as you see fit.

I believe how much decon you can use also depends on the image. A dim image will not take much but one that is stong will take more.

I judge by the star shapes. But if you want detail in the galaxy you could just judge the galaxy only, not worry about deformed stars and then blend in the galaxy sharpening only in a masked layer in Photoshop.

How you do all this in PI I don't know.

Greg.
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  #31  
Old 26-05-2012, 11:59 AM
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Thanks for the suggestion, Greg. You can blend using PixelMath in PI but it's not quite as interactive. I'll have play with that as well...

Cheers,
Rick.
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  #32  
Old 26-05-2012, 02:11 PM
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I'm still working on this image trying lots of different techniques and options, but here's the current version. It's certainly a lot better than my original attempt, at least IMHO
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  #33  
Old 26-05-2012, 04:11 PM
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Definitely like the new version Rick!

DT
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  #34  
Old 26-05-2012, 06:30 PM
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Getting there Rick.

The galaxy is too magenta. Try Photoshop selective colour and tone back the magentas and add some yellow to the blues and you should get that nice galaxy sutley bluish arms.

Greg.
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  #35  
Old 26-05-2012, 08:28 PM
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Starting to look very nice! Plenty of great data to get that far for sure.
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  #36  
Old 27-05-2012, 04:15 PM
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Originally Posted by gregbradley View Post
Getting there Rick.

The galaxy is too magenta. Try Photoshop selective colour and tone back the magentas and add some yellow to the blues and you should get that nice galaxy sutley bluish arms.

Greg.
Ta, Greg. Had a go at that. It's definitely an improvement. Thanks for the lessons!

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Starting to look very nice! Plenty of great data to get that far for sure.
Thanks, Rob. My data collecting ability has always exceeded my ability to process. Maybe it'll catch up one day! It takes a while to develop a good sense of aesthetics for these images, too. There are lots of subtleties that you don't notice at first.
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  #37  
Old 27-05-2012, 04:16 PM
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Definitely like the new version Rick!

DT
Thanks David!
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  #38  
Old 27-05-2012, 04:49 PM
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That is a very nice repro Rick. It's a great image.
Lucas
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  #39  
Old 27-05-2012, 10:24 PM
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That is a very nice repro Rick. It's a great image.
Lucas
Thank you, Lucas.
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