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  #21  
Old 05-07-2009, 09:20 PM
Hagar (Doug)
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Quote:
Originally Posted by leon View Post
I might be a bit late Doug, but it was worth it, top image mate, some real detail and pin point stars in that one, fantastic capture.

Leon
Thanks Leon, never to late. All comments be they good or bad are gratefully recieved. We all have lots to learn and this is a good place to start.

Thanks Mate.
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  #22  
Old 05-07-2009, 10:44 PM
Craig_L
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Hi Doug,

Thanks for the info on your method. I must try this rather than using the "quick" method in Nebulousity. Got to get use to Layers.

Craig
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  #23  
Old 06-07-2009, 11:40 AM
Hagar (Doug)
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Originally Posted by Craig_L View Post
Hi Doug,

Thanks for the info on your method. I must try this rather than using the "quick" method in Nebulousity. Got to get use to Layers.

Craig
I didn't know there was a quick method in Nebulosity, I must have a look at it. I certainly find doing it in IP and PS a bit of a back and forth process but it does seem to work quite well. Layers in PS are not as daunting as they look. In this method they create them selves but the blending seems to be the important part of the whole process. Saturation levels in the RGB master are the other thing to keep an eye on as these can make or break the blend.
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  #24  
Old 06-07-2009, 12:40 PM
Craig_L
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Quote:
Originally Posted by Hagar View Post
I didn't know there was a quick method in Nebulosity, I must have a look at it.
In Nebulousity 2, if you look under Image, then down to LRGB Synthesis, there are 3 methods RGB, LRGB: Colour Ratio and LRGB: Traditional HSI. I fing RGB and the Traditional work best for me. You can use RGB also for an HaGB blend.
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  #25  
Old 08-07-2009, 08:22 AM
Hagar (Doug)
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Originally Posted by Craig_L View Post
In Nebulousity 2, if you look under Image, then down to LRGB Synthesis, there are 3 methods RGB, LRGB: Colour Ratio and LRGB: Traditional HSI. I fing RGB and the Traditional work best for me. You can use RGB also for an HaGB blend.
Thanks Craig, I will have a look at this as soon as I get some reasonable RGB data to add to this Ha image.
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