Hi
I don't care what anyone else says.
Bert's two great High resolution images, LMC and Eta-Carina suited my use better than anything I have ever had before.
I was looking for two textures to add to the display in Stellarium that could blend in perfectly with the star background. I had previously tried many smaller angle pictures but they always looked like added photos and not part of the sky scene.
I did have to process them into squares at a size of 3072 pixels square to get the maximum detail I then tried the resulting picture in Stellarium but alas it was too much for my computer. I reduced the size to 2048 x 2048 this did load but the field was too big to accurately position it. I could get the corners right but the middle was out too far.
I then had the idea of converting back to a mosaic so I carefully cut the picture into four squares 1024 x 1024. This was a great improvement. I think I could have got better results if I made a mosaic of nine from the original 3072 x 3072 pic. I will do this sometime.
I eventually reduced the sizes to 512 x 512 because loading all textures into the program started to take up too much memory but they still look great and the lower resolution is not noticeable except in deep zooms into the display.
The roundness of stars at this resolution is not a problem as when zooming in on a display the stars in the program sit very nicely on the background of the texture.
I have a couple of screen shots on my Stellarium web site
www.geocities.com/wendygblyde These are from a screen resolution of 1680 x 1050. This should give some idea as to how good textures can be blended into stellarium.
Barry