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  #21  
Old 25-02-2007, 04:01 PM
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Kinda reminds a little me of what Mike (iceman) was doing with that technique of normal daylight shots - with one underexposed and one over exposed shot combined? for extra dynamic range - hhhmmm

great stuff Jerry!
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  #22  
Old 26-02-2007, 12:43 PM
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Thanks Jerry

Thanks for the encouraging words Jerry - had a pretty good night on Saturday with some pleasing results - so a small pat is perhaps in order

Your photo is truly inspiring

Nick
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  #23  
Old 26-02-2007, 07:46 PM
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Hi Nick,

OK.

Well ..... ? Where's the pics?

Lets have a look.

Jerry.
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  #24  
Old 26-02-2007, 07:54 PM
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amazing stuff Jerry, the mind is boggling at what other advances in artistic astrophotography is out there... the deepsky is the limit I guess...
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  #25  
Old 27-02-2007, 02:54 PM
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great stuff jerry!

have you tried "easy hdr"? works in a similar way i believe
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  #26  
Old 27-02-2007, 10:11 PM
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Hello David et al.

Just had a look at the "Easy HDR" site looks good and worth a try.

My current interest is in tone mapping and the algorithms used - please let me try to explain. The processing we are describing as HDR is actually a double barrelled process:

1. Creating a file that is capable of representing (encoding) the scene you are looking at rather than the common (& limited) colour gamut that is represented by the standard SRGB(TIFF format). To this end a number of encoding standards were invented. Eg. The formats XYZE and RGBE each encode in 32 bits per pixel. The problem is that no currently available display can display the colour gamut that may be accommodated by these formats so:

2. To represent these colours in the current displays (printers, CRT's etc) a process called tone mapping is used. The reason for tone mapping is best described in "A review of tone mapping techniques" by Kate Devlin, quote:

"The ultimate aim of realistic graphics is the creation of images that provoke the same response and sensation as a viewer would have to a real scene i.e. the images are physically or perceptually accurate when compared to reality."

A lot of this work is involved in modelling the human visual system and there is much research going on in this area so as some firms develop these algorithms they put them up for sale. As a result of this some code currently available will perform better than others - pity they do not publish their research results so we can really tell how much better one piece of code is better than another.


Jerry.
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  #27  
Old 01-03-2007, 08:59 AM
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not sure this is really the right forum, but...

Okay Jerry, you asked for them and so here they are!!!

Unprocessed images of the moon taken last Saturday night. Haven't figured out why the blue edge appears and while I tried the moon filter and even covering up the largest aperture of our 8" dob the images remain either too bright or too dull (with filter etc).

Anyway, much happier with these results and gives me encouragement to take another step forward.

Jerry, thanks again for your words of encouragement
Attached Thumbnails
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Click for full-size image (moon3.jpg)
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  #28  
Old 01-03-2007, 09:21 PM
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Hi Nick,

I've replied in the "Solar System Area".

Jerry.
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