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Originally Posted by Camelopardalis
Yes and no...if the noise has higher values than the background sky (underexposed) then you can still stack a lot of subs and reduce the noise, it just takes more subs. The noise reduces with the square root of the number of subs, whereas the signal is additive.
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Assuming the noise is completely random and independent of the signal, yes. Thank you
Central Limit Theorem (what a gem of a theorem!). But there is a garbage-in = garbage-out point where it becomes futile to do anything practical with short exposures. But why am I telling you this?
You're the one who keeps emphasising the need to expose for long enough to get the background sky above the noise floor.
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Just to blur the boundaries, lookup lucky imaging...
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I watched a few talks on youtube last night on AP and heard "lucky imaging" mentioned several times. I thought I got the planetary vs deep sky thing but I'll look into it some more. I presume if you have an ultra low- (near no-) noise sensor and enough processing power you could in principle take very short exposures.
The ultimate form of this is a photon count detector, where each "exposure" is just a single photon hitting one detector pixel. For scientific/medical applications there is work under way on detectors that can not only log where and when each photon hits, but the energy of the photon as well (the precise colour). I understand that apart from the energy detection part there are CCDs available that come as close to no-noise as stray light and cosmic rays allow. But for the foreseeable future I'll have to make do with my cheap DSLR and all its inherent shortcomings.
I realise there are ways to get Gimp 2.9 going but unless it comes bundled and ready to go with a bleeding edge distro I don't think I have the time and/or patience to make it work.
I am very impressed with dcraw btw and that it provides direct access to each raw pixel value beneath the Bayer filter.