Quote:
Originally Posted by Atmos
I ask again, what is this technique supposed to achieve? That is what I am curious about.
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Normal images are rude and crude i.e. don't respond well to standard enhancement. I've developed a means of softening up the image (numerically punch the stuffing out of it a bit) and making it much more amenable to traditional techniques. It's like night and day the way the sliders behave before and after the initial punch-out (drubbing).
So part of it is to achieve better response from my image parameter sliders.
The other thrust of this particular protocol is its application to glare-reduction. It works great at seeing through the glare of a billion suns in the galactic nucleus region - specifically.
And finally; it's to boldly go where no man has gone before!
Kirk out!