Quote:
Originally Posted by Paul Haese
That does not seem to work Mark. the black pixels are still there.
I first did the reject range as suggested. The I next go to impute rejected pixels and apply. Then I close that and the pixels are still there. What am I doing wrong?
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Paul,
I'm not sure if they are hot pixels or not, cold I would say as they are black.
I had this problem with my STL, and it came down to the fact that I was using old dark frames.
Dark frames need to be updated regularly as the characteristics of the chip change over time, same with flat libraries.
It solved the problem for me.
In the mean time just remove them in PS, there aren't that many.
Cheers
Mark