Quote:
Originally Posted by RickS
Impressive for a dim object in less than ideal conditions, Grady.
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Couldn't agree more. Very difficult goal to do a faint galaxy under moonlight and light pollution. Excellent work and well done. If you can get more data, it will be brilliant.
Quote:
Originally Posted by RickS
The ASI1600 has low read noise and decent QE. It doesn't have the power to break the laws of Physics, so shot noise from the target and sky glow is the limiting factor here.
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At last, someone said it! The Emperor is scantily clad !!!
Older chips like the 16803 might have a QE of around 50%, and more is always better, but Sony can't bring out a chip with a QE of more than 100%, so you can
never improve shot noise on a dim object by more than a factor of two over a 16803.
Even a zero readout noise chip with 100% QE won't help by more than a factor of two or so on a very faint object. If there is air glow or moonlight or light pollution, the improvement may be negligible.
As Rick said, you can't break the laws of physics.
What a very low readout noise chip does let you do is to take relatively shorter exposures of blindingly bright things, like the core of M42 or the Hourglass in the Lagoon. That is why these chips seem
at first glance to be producing miracles. The first things that people try them on are blindingly bright, air glow and shot noise are not the limiting factors, and if they
can only do relatively short exposures, they get great benefit from the reduced readout noise.
Furthermore, if one's gear is capable of doing one-hour subs with no field rotation and no guiding glitches and no wind buffet, there is no compelling reason to start doing 60 second subs, no matter how low the readout noise.
But back to your excellent image, Grady, well done under difficult circumstances!