Quote:
Originally Posted by 2stroke
check this out http://www.projectwoman.com/articles...m#.UPoctmd0b2s you might want to just update photoshop in case a fix was needed but i doubt it. I don't see how the gpu would effect it because its only used to makes things quicker by offloading the work from the cpu and using parallel processing power to get the job done quicker. I think you'll find much more information using google and the issue of your term.
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The GPU isn't a factor. I agree. This is the same computer (a i3 lappie actually) that ran the same version of CS5 - I had to do a full restore after a Trojan sneaked in. SO it is the same computer, same drivers, same GPU as worked flawlessly before but not now. Nothing has changed.
The old workflow used to be:
1. Load LRGB images.
2. Convert to 16Bit modes Greyscale.
3. Stretch as required.
4. Start with Red. Convert to RGB mode.
5. Add a Hue/Saturation Adjustment layer and colorize as Hue 0, Saturation 100, Lightness -50.
6. Create new layer and ALtA, AltV copy the Green layer to it.
7. Choose Screen Mode,
8. Add adjustment layer - Hue/Saturation - colorized as Green 120,100,-50)
9. repeat for Blue.
10 CAB (Ctl/Shift/Alt N,E) annd new layer, add luminance as either Soft Light or Luminance, Adjustr opacity to suit.
11. Flatten.
And now, doing that, I end up with an image that contains only the colour channel for the last colour I colorized - usually blue. You can see this by taking the flattened image and then going into Layers and opening up the different channels. The only channel containing anything is that final colour.
Peter