Quote:
Originally Posted by DJT
Thanks Marc. Can I ask what the tweak was? There appear to be multiple ways to play with the colour on PS. Looks like maybe pulling down on a curve on the red channel? Will have a look at what you have done tonight and see if I can replicate it.
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Sure. All I did was push the greens and blues then offset them back. Bit of saturation tweak. Are you using CCD Stack originally? If you are familiar with pixel maths here's some notes I did for myself that may work for you. The ratios are for an OSC (my QHY8) but you get the gist of it:
1_ Stack all channels separately.
2_ Load color channels then register to best FWHM (usually green)
3_ Deconvolve green 30 iterations. Save PSF.
4_ Deconvolve Red & Blue loading Green PSF.
5_ Pixel math to largest int mode picking black starry background (not dust if possible)
6_ stretch channels to look good then save as 32bit float (!!ALWAYS - NOT 16Bit!!)
7_ Load color channels then color combine at 1, 1.22, 1.77 -> create.
8_ * update: do not Select black area to set background with 'Desaturate background' selected -> this creates posterization in the blues and reds then combing in PS. Instead, stretch colors then offset until histogram is equalized.
9_ Tweak DDP to red so no clipping then apply as Red is predominant.
10_ Adjust color then increase blue and green factor to get yellow milkyway sandy stars + blues
I anything's unclear just ask.