View Full Version here: : WaveSharp
carlstronomy
29-04-2023, 09:55 AM
Good morning fellow night owls. I have not seen any mention of this piece of software as yet on the site. I only noticed this today and have not tested it out. The new in development replacement for RegiStax, it is mentioned on the website and has also progressed to version 0.2
http://www.astronomie.be/registax/download.html
https://github.com/CorBer/waveSharp
Clear skies :thumbsup:
Dave882
29-04-2023, 10:05 AM
First I’ve heard of this but I’m interested to try it out in some data from last season. Good week for it here in the east coast!! Thanks for the heads-up
rustigsmed
19-05-2023, 12:34 PM
Thanks for the headsup Carl, lol I just had gone to the effort of getting RegiStax 6 running (and updated) in linux through wine (bottles) - really needed a planetary sharpening program on linux - it appears that was now unnecessary. Have just fired up the linux version and it looks like its got some promise.
that new bilateral sharpen seems to produce some funky isolated results quite easily (eg shadow of Io on Jupiter getting outrageously larger than it should also some cloud spots too). need to do some more research - might be good in small iterations or not jupiter...
below did a quick test with waveSharp, where I had an old original and a processed version I had done some time ago in registax (probably spent quite a bit of time on that version). - sharpening appears very comparable and was done quite quickly, registax version is flatter probably from how i processed it.
- original stack - waveSharp - RegiStax
carlstronomy
04-06-2023, 07:03 PM
Nice to know, thanks. I have some old data I thinking of having a play with shortly. The application shows promise from what I can see.
Dennis
04-06-2023, 08:02 PM
Thanks for the heads up and the processing examples.:thumbsup::)
Cheers
Dennis
sharkbite
12-12-2023, 01:43 PM
Well 1.0 Beta is out...
i have been playing with it - looks like it might have some potential to be better than registax.
I can however, reliably cause it to have a floating point error - just try and increase the de-noise increment...
at this point, the application stays open, and all the sliders still move, but no longer seem to have any visible effect
rustigsmed
12-12-2023, 03:39 PM
thanks for the heads up - downloaded - i gave the denoise a go and seemed to work fine for me
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