Jethro777
11-01-2015, 08:35 AM
The Colour Debate
So I play Star Citizen and Elite Dangerous (less of the latter) and got involved in an exchange on a dev forum about how space should be depicted (https://forums.robertsspaceindustries.com/discussion/comment/4225253/#Comment_4225253). There are basically two camps.
1. Space is black and white. Simply depict it as such.
2. Space is full of colour - Depict it as such.
The arguments the former make is:
- That astro-photography is more artistry than science
- Images are colorized in Photoshop (e.g. In reality most of those nebulae would be white)
- That pictures such as this (http://cdn.astrobin.com/images/thumbs/e57af93845e125cc9b6068f896fda044.62 0x0_q100_watermark_watermark_opacit y-20_watermark_position-6_watermark_text-Copyright%20Andys_Astropix%202014.j pg) and this (http://cdn.astrobin.com/images/thumbs/8e9ff5c05f3834f7bb0e881431926c91.62 0x0_q100_watermark.jpg) are high rendered colored images from telescopes that ARTISTS have gotten their hands on
- That our eyes do not see space that way and is not what it should look like when looking out of a ship, as we can't do long exposure with our eyes, can't enhance contrast, etc..
So I guess I'm just wrong? I feel pretty silly now.
Ironically, games take a different approach to sound in space - the in game fiction for this is that the ship "simulates" the ship sounds and reproduces them in your cockpit for you to help with orientation.
If so, I see no issue with a space ship a few hundred years from now "simulating" colour we need to work a bit to get these days. :)
Would you prefer to see space in colour or black and white or something in between, and how would you justify it?
Star Citizen
For those interested, the cheapest way to get into Star Citizen is to buy a Omega Mustang Pack, which basically gets you everything you need to play the final game, including Beta Access and an Arena Commander pass. You can usually pick one up here (https://www.reddit.com/r/Starcitizen_trades/search?q=flair%3A%5BWTS%5D+%5BAMD+O mega%5D+nsfw%3Ano&sort=new&restrict_sr=on&t=day) for $25. Using a rather convolued chassis upgrade system, it is possible to use the value of the Omega ($60) to upgrade to a different ship (the Avenger is recommended (https://www.youtube.com/watch?v=aVaR1wHRWX0))that you will start in the PU in (not really necessary as you can pick up ALL ships in the final game for free using in game credits you make by playing). If you want to do this, a $5 upgrade (buy this (https://robertsspaceindustries.com/pledge/Upgrades/Mustang-Omega-To-Gamma-Swap) then this (https://robertsspaceindustries.com/pledge/Cross-Chassis-Upgrades/Mustang-Gamma-To-Avenger-Upgrade)) (which also makes you a BACKER and eligible for the backer rewards) to the Avenger seems a natural choice for a more balanced (you can do lots of things) start.
Includes the full 150 offline campaign mode, access to the Persistent Universe, is subscription free. Key promises are :
A rich universe focused on epic space adventure, trading and dogfighting in first person. (In the meantime, has also added FPS mode!).
Single Player – Offline or Online(Drop in / Drop out co-op play) (150 hour campaign following your fight as a UEE Fighter Pilot vs. the evil Vanduul!)
Persistent Universe (hosted by CIG) (A first person universe simulator)
Mod-able multiplayer (hosted by YOU) (This is private servers)
No Subscriptions (subscriptions are just to back game further)
No Pay to Win (all ships will be available in final game, not hidden behind paywall)
Trailer has footage captured in engine. (https://www.youtube.com/watch?v=lJJ9TcGxhNY)
The game is being developed in modules (https://robertsspaceindustries.com/project-status) and has not entered full Alpha yet (which is when ALL modules are in Alpha State or better) but you can already play Arena Commander (https://robertsspaceindustries.com/module/arena-commander) (which is incredible fun already!) fly against each other, the AI, freeflight mode, capture the core (like capture the flag) and so on.
My heart is more in SC than Elite mainly because of my history with Chris Roberts other games (Wing Commander, Privateer and Freelancer) so I connect emotionally better to this one.
Elite Dangerous
Elite is also doing quite well and has some great reviews for us space lovers! :)
Trailer here : https://www.youtube.com/watch?v=ISR4ebdGlOk
Key pledges and promises
Real Freedom - Go where you like, be what you like - pirate, bounty hunter, trader, assassin, or some mix of all of these.
Trade - Buy low, cross dangerous space lanes, evade or destroy pirates en route, then sell high, if you make the journey!
Fight - Take on the pirates or be one yourself
Progress - Get your pilot rating all the way from "Harmless" to "Elite"
Explore - Head out to the far reaches of space and discover amazing sights
Cost seems to be 40 pounds presently
https://store.elitedangerous.com/elite-dangerous.html/
I do follow "Batgirl's" youtube commentary on both games, which is quite extensive
https://www.youtube.com/watch?v=3EFbJWf_WKM
Elite looks like a pile of fun and it is OUT NOW! (It is not in Alpha any more and is in full release, as opposed to SC which is still in development).
So I play Star Citizen and Elite Dangerous (less of the latter) and got involved in an exchange on a dev forum about how space should be depicted (https://forums.robertsspaceindustries.com/discussion/comment/4225253/#Comment_4225253). There are basically two camps.
1. Space is black and white. Simply depict it as such.
2. Space is full of colour - Depict it as such.
The arguments the former make is:
- That astro-photography is more artistry than science
- Images are colorized in Photoshop (e.g. In reality most of those nebulae would be white)
- That pictures such as this (http://cdn.astrobin.com/images/thumbs/e57af93845e125cc9b6068f896fda044.62 0x0_q100_watermark_watermark_opacit y-20_watermark_position-6_watermark_text-Copyright%20Andys_Astropix%202014.j pg) and this (http://cdn.astrobin.com/images/thumbs/8e9ff5c05f3834f7bb0e881431926c91.62 0x0_q100_watermark.jpg) are high rendered colored images from telescopes that ARTISTS have gotten their hands on
- That our eyes do not see space that way and is not what it should look like when looking out of a ship, as we can't do long exposure with our eyes, can't enhance contrast, etc..
So I guess I'm just wrong? I feel pretty silly now.
Ironically, games take a different approach to sound in space - the in game fiction for this is that the ship "simulates" the ship sounds and reproduces them in your cockpit for you to help with orientation.
If so, I see no issue with a space ship a few hundred years from now "simulating" colour we need to work a bit to get these days. :)
Would you prefer to see space in colour or black and white or something in between, and how would you justify it?
Star Citizen
For those interested, the cheapest way to get into Star Citizen is to buy a Omega Mustang Pack, which basically gets you everything you need to play the final game, including Beta Access and an Arena Commander pass. You can usually pick one up here (https://www.reddit.com/r/Starcitizen_trades/search?q=flair%3A%5BWTS%5D+%5BAMD+O mega%5D+nsfw%3Ano&sort=new&restrict_sr=on&t=day) for $25. Using a rather convolued chassis upgrade system, it is possible to use the value of the Omega ($60) to upgrade to a different ship (the Avenger is recommended (https://www.youtube.com/watch?v=aVaR1wHRWX0))that you will start in the PU in (not really necessary as you can pick up ALL ships in the final game for free using in game credits you make by playing). If you want to do this, a $5 upgrade (buy this (https://robertsspaceindustries.com/pledge/Upgrades/Mustang-Omega-To-Gamma-Swap) then this (https://robertsspaceindustries.com/pledge/Cross-Chassis-Upgrades/Mustang-Gamma-To-Avenger-Upgrade)) (which also makes you a BACKER and eligible for the backer rewards) to the Avenger seems a natural choice for a more balanced (you can do lots of things) start.
Includes the full 150 offline campaign mode, access to the Persistent Universe, is subscription free. Key promises are :
A rich universe focused on epic space adventure, trading and dogfighting in first person. (In the meantime, has also added FPS mode!).
Single Player – Offline or Online(Drop in / Drop out co-op play) (150 hour campaign following your fight as a UEE Fighter Pilot vs. the evil Vanduul!)
Persistent Universe (hosted by CIG) (A first person universe simulator)
Mod-able multiplayer (hosted by YOU) (This is private servers)
No Subscriptions (subscriptions are just to back game further)
No Pay to Win (all ships will be available in final game, not hidden behind paywall)
Trailer has footage captured in engine. (https://www.youtube.com/watch?v=lJJ9TcGxhNY)
The game is being developed in modules (https://robertsspaceindustries.com/project-status) and has not entered full Alpha yet (which is when ALL modules are in Alpha State or better) but you can already play Arena Commander (https://robertsspaceindustries.com/module/arena-commander) (which is incredible fun already!) fly against each other, the AI, freeflight mode, capture the core (like capture the flag) and so on.
My heart is more in SC than Elite mainly because of my history with Chris Roberts other games (Wing Commander, Privateer and Freelancer) so I connect emotionally better to this one.
Elite Dangerous
Elite is also doing quite well and has some great reviews for us space lovers! :)
Trailer here : https://www.youtube.com/watch?v=ISR4ebdGlOk
Key pledges and promises
Real Freedom - Go where you like, be what you like - pirate, bounty hunter, trader, assassin, or some mix of all of these.
Trade - Buy low, cross dangerous space lanes, evade or destroy pirates en route, then sell high, if you make the journey!
Fight - Take on the pirates or be one yourself
Progress - Get your pilot rating all the way from "Harmless" to "Elite"
Explore - Head out to the far reaches of space and discover amazing sights
Cost seems to be 40 pounds presently
https://store.elitedangerous.com/elite-dangerous.html/
I do follow "Batgirl's" youtube commentary on both games, which is quite extensive
https://www.youtube.com/watch?v=3EFbJWf_WKM
Elite looks like a pile of fun and it is OUT NOW! (It is not in Alpha any more and is in full release, as opposed to SC which is still in development).