When burring RGB for stars, you're usually not blurring them that much
This does go to show how much damage you can do to the RGB when you have good luminance. It isn't quite that simple though, although with a sharp luminance you do keep the detail what you do lose is accurate colour contrast. This colour contrast is noticed in a few important areas, most noticeably, around stars. If the RGB is too blurry you end up with coloured rings around stars and that does make for a pretty ugly look. This is something I've had to deal with when trying to merge MUCH sharper Ha with RGB.