Good job Chris, coming along nicely. Improvement in this game comes from imaging as often as possible and honing your processing skills with a bit of experimentation to see what works and what doesn't, for your particular imaging system. Due to the displacement of the G & B channels over the time period of your capture the Preceding edge of the rings has a red fringe while the Following limb has a blue fringe. When you merge your channels in AI you should deal with this by shifting the G channel (probably 1 pixel toward the F side) and shift the B channel (probably 2 pixels toward the F side), The object being to do away with the colour fringe. It also helps to zoom your image up to 300% while in the merge channels screen, this makes it easier, when aligning the channels, to get the alignment spot on in both X & Y axis.
Regards
Trevor
Last edited by Quark; 04-02-2013 at 11:47 AM.
Reason: error
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