Thread: M17 LRGBHa
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Old 11-07-2011, 10:07 AM
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JohnH
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Quote:
Originally Posted by atalas View Post
John,combine RGB in AA(good choice)and leave your Luminance for PS.

Take RGB,Luminance and Ha into PS as is(normalize Background in AA for all)then split RGB channels and past Ha into red channel,adjust opacity anywhere between 40 to 90%.(either normal or lighten)

Past 5 to 10% in blue channel to simulate H beta and flatten all when happy with blend , merge RGB again whilst in PS.

Check color bias,will shift so normalize.

This will retain your normal looking stars but experiment because depending on how much Ha to how over powering It might be.

Stretch you new HaRGB to prepare It for the luminance then stretch luminance but don't brighten too much(that's why LRGB combine works well in AA) then paste onto HaRGB.

There's is nothing wrong with creating a "Super Luminance" using L & Ha,so try It as another layering.....remember keep brightness down to combine to RGB,

I sometimes find that I get better results with multiple Luminance layering with low opacity and slightly increasing each time(ala Rob Gendler LLRGB)

Good luck!

Thanks for the tip - I will try a re-process when I get a few hours to spare...
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