To feed into that BlurX debate, another trick I used to improve detail was to use Ha as a luminance layer having done the SHO image i.e. using the SHO as the colour info. Works ok as long as there are no regions of the image with no Ha but some OIII! (e.g. Helix) but on things like the Dragons and this it is viable IMHO i.e. there are things other than BlurX at work here!
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