Quote:
Originally Posted by Spookyer
thanks Rick I will try that next time. I was using the pixel maths technique where you reduce the filter bandwidth down until the stars start to dissappear. In this one I had to go down from 100 to about 3nm and there were still stars showing. I tried using 5 but when I combined the channel it turned some of the stars red.
|
You can always remove the stars, Brett. There are lots of ways to do this but I like to use PixelMath with a star mask: "iif(star_mask>0.1,0,$T)". You can tweak the 0.1 fudge factor to adjust the size of the holes left where the stars were. A convolution blur afterwards will prevent any hard edges.