Quote:
Originally Posted by Atmos
If you wanfdd I usually use something along the lines of the following for synthetic RGB stars. Every area seems to be a bit different but I use this as a baseline.
R: Ha*0.75+SII*0.25
G: Ha*0.5+SII*0.5
B: OIII
It's not perfect but it seems to be pretty close overall.
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Thanks for the great suggestion Colin, I will try this combination and see what I can get. I will let you know.
Best Regards,
Fernando