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Old 31-03-2016, 09:22 PM
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codemonkey (Lee)
Lee "Wormsy" Borsboom

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Join Date: Jul 2013
Location: Kilcoy, QLD
Posts: 2,058
Quote:
Originally Posted by RickS View Post
Nice job, Lee!

A step you might find helpful for creating a synthetic luminance with PixelMath is to use LinearFit to match the Ha, Oiii and Sii before combining them. Otherwise they may be scaled quite differently. You can make up for this by tweaking the coefficients for the addition but I like to start with an even playing field.

Another option for creating a luminance for NB is to use ImageIntegration to do a noise-weighted combination of the Ha, Oiii and Sii (no rejection.) If the Ha is much better quality than the Oiii and Sii you may find they are under-represented (check the weights listed in the process console) but it can work well sometimes.

Cheers,
Rick.
Thanks Rick! I actually did a linear fit on them before creating the lum, but neglected to mention it in the steps above.

I didn't try integrating them with no rejection; I briefly tried to stack them all together using varying rejection algorithms & params, but they came out with artefacts to a varying extent (no surprises). Didn't bother to try stacking them without any rejection, but I probably should, for the sake of comparison if nothing else.
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