Quote:
Originally Posted by RickS
Looks good, Colin. I like the colours.
For a mask to use with HDRMT and LHE I start with a clipped luminance mask then I remove the stars using a PixelMath expression like "iif(star_mask>0.1,0,$T)". You can adjust the 0.1 to make the holes where the stars were bigger or smaller. Then smooth the mask a little with Convolution or removal of a couple of wavelet layers and voila!
Cheers,
Rick.
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Thanks Rick. What does the $T refer to in that expression?
I was just thinking of doing something as simple as adding a bright star mask to a range mask, would that increase the masking of the brighter stars or not make a whole lot of difference?