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Old 20-07-2015, 07:23 PM
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Rex
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Join Date: Jun 2010
Location: Townsville, Australia
Posts: 991
Quote:
Originally Posted by Stevec35 View Post
That's pretty good Rex. Probably a little too red but that's not serious.

Cheers

Steve
Thanks Steve, the dreaded RED, lol. I always seem to have trouble with that. Damn modded camera ahahahah. I'll have another look in a few days.

Quote:
Originally Posted by Paul Haese View Post
That's pretty good Rex. Maybe your blue stars a little cyan, but the detail looks good and the reflection nebula areas look natural.
Thanks very much Paul. I'll definitely have another look at the colour balance of this one.

Quote:
Originally Posted by rustigsmed View Post
that is a mighty fine dragon and egg there Rex. I would be very happy with that. A single frame is hard enough and you've gone stitching, worked very well.

Cheers

Russ
Thanks Russ, I actually really enjoyed doing this one.

Quote:
Originally Posted by Octane View Post
Rex,

This is outstanding.

As I often comment on NGC 6188 images, I have struggled for the last ten years to make a decent image of it. Perhaps next year?

Well done on a beautiful and aesthetically-pleasing image. You should print, frame and hang this one up.

H
Thanks for the huge compliment H. I may actually frame it yet once I am finished with it. Should only take another four or five tweaks lol.

Quote:
Originally Posted by rmuhlack View Post
I don't have anything to add by way of constructive feedback, other than to say this is a fantastic shot. Star shapes look great across the frame, good colour and saturation, seemlessly blended panels and nicely processed. Top work
Thanks Richard, I appreciate it.

Quote:
Originally Posted by LewisM View Post
Really good Rex!
Thanks Lewis.

Quote:
Originally Posted by bugeater View Post
I really like your image. Lots of detail in there. It's definitely a target I'd like to spend a bit more time on myself.



I had a bit of a breakthrough with deconvolution yesterday.

In PI you are supposedly meant to set a linear RGB space. Basically this means using the RGBworkingspace tool with R, G, B and gamma all set to 1. Then make a starmask with the appropriate tool and a custom PSF with dynamic PSF (there's a tutorial out there on this). Use these in the deconv tool. Main thing I play with is the "global dark" deringing setting. I've had a lot of success with this process so far, since discovering the RGB working space thing.
Thanks Marty, for the comment and the tip about decon. I have been doing all the things you mentioned except the RGB workspace set to 1. I usually only do that to export the luminance channel and then reset it back to the native settings. I will definitely give that a try. Thanks again.
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