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Old 21-09-2014, 04:21 PM
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RickS (Rick)
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Join Date: Apr 2010
Location: Brisbane
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Quote:
Originally Posted by lazjen View Post
I tried the RangeSelection but it seemed to include the stars as well. They came in to the selection much quicker than the nebula.
Usually the stars are brighter than the nebulosity so you can drop back the Upper Limit to exclude them and lift the Lower Limit to exclude the background.

Quote:
Originally Posted by lazjen View Post
I think I understand your second sentence - the multiply is the mask rendering mode, right?
RangeSelection gives you a binarized mask where every pixel is 0 or 1. If you want to mask the RangeSelection area but want the mask to vary depending on the luminance of the unprotected area you can just use a PixelMath expression like "range_mask*luminance_mask". The result is 0 in the areas where range_mask is 0 and it is the same as the luminance_mask in areas where range_mask is 1.

Quote:
Originally Posted by lazjen View Post
In my attempt I used the mask on the clone to actually wipe out the stars before then using that resulting image as the mask to the rgb image. Did I really need to do that or do masks "chain" through images?
You can only apply a single mask to an image and you can't chain them together. I frequently build masks using PixelMath, e.g. a clipped luminance mask with stars removed is good for applying HDRMT and LHE without bloating stars. It would also be good for colourizing a Ha image

Cheers,
Rick.
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