View Single Post
  #158  
Old 03-02-2014, 01:05 PM
marc4darkskies's Avatar
marc4darkskies (Marcus)
Billions and Billions ...

marc4darkskies is offline
 
Join Date: Mar 2007
Location: Quialigo, NSW
Posts: 3,143
Quote:
Originally Posted by strongmanmike View Post
Looking good Marcus viewed at 70% in my browser you wouldn't know there was a problem
Now why didn't I think of that!! You should see underneath our rugs at home - there's so much dirt under there I keep tripping on them!

Quote:
Originally Posted by strongmanmike View Post
...regarding the PME issues (I hear about a lot of these )
My PME is a gem (pun intended). So it's not so much an issue or problem but an adjustment. They do say to adjust spring plungers depending on the payload.

Quote:
Originally Posted by strongmanmike View Post
...old Tak NJP mount ...loaded up to the hilt and no PEC or ProTrack... it just keeps on keeping on... ...in the 9 years I have had it not one mount adjustment has been made (touch wood)...
Try putting 46kg on it?

Quote:
Originally Posted by multiweb View Post
No pressure. All forgiven then...
Seriously I can't see anything wrong with that field. When's first light you tease.
The annoying thing is ... I attempted to fine tune collimation yesterday and completely ballsed it up! I've still got my collimation L-plates on!!! Tell you what ... this large aperture commissioning stuff is not for the faint of heart!
EDIT: My stray light issue set me back a couple of weeks, otherwise I'd have been imaging by now.

Quote:
Originally Posted by Paul Haese View Post
Got the same drama myself. The rotator will not connect in SkyX when commanded by CCDAP. It will work though if you connect rotator in CCDAP alone. Something to consider.
Everything connects fine and works in TheSkyX and CCDAP, but CCDAP doesn't move it to the right angle when I start a session. Some kind of offset I think. I'm just controlling it from TheSkyX "manually" at the moment. I can also link it to the FOV indicator in TSX and it works fine. I'll figure it out when I fix my collimation blunder.
Reply With Quote