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Quark
29-08-2009, 09:14 PM
Hi All,

Have put together a polar projection animation from data captured in good seeing from August 17th. The polar projections were done in WinJupos 8.0.13.

This animation represents just under 3 hrs of rotation and shows the GRS and the Wesley Impact from a very different perspective.

http://www.iceinspace.com.au/uploads/20090817JupPolarAnim.gif

Thanks for looking.
Regards
Trevor

DavidU
29-08-2009, 09:35 PM
Great animation Trev. You worked out WinJupos quickly !

Troy
29-08-2009, 10:00 PM
Nice Trevor i like it

:thumbsup:

Lester
30-08-2009, 08:56 AM
That is a real space craft view. Good one Trevor.

kinetic
30-08-2009, 09:01 AM
Trev,

that is awesome!

Great clarity in the data obviously contributed to how
well this turned out!

Steve

iceman
30-08-2009, 10:05 AM
Very nice work Trev, definitely presents a different perspective.

I feel the animation is a little too fast but it's great nonetheless.

Kevnool
30-08-2009, 12:02 PM
Quick in the learning process Trev.
very good tho.
I feel that you cant wait for Saturn to grace our skies once again so you can try it out again.
Cheers Kev.

Quark
30-08-2009, 04:23 PM
Thanks David, a fair bit of trial and error but I am pretty pleased with my first attempt at polar projection.



Thanks Troy, it was your effort at one of these that spurred me on to have a go.



Thanks Lester, it really is a totally different perspective.



Thanks Steve, yes, the data for this particular night was very good for the duration of the imaging session.



Thanks Mike, when I was putting the animation together I did try it with different timing's, it is a pretty subjective exercise. All of the animations I have previously posted were .2 sec / frame as is this one. Michel has also commented that it would be better to slow them down a bit and have a longer pause before they replay, so that the start point is better defined, however the software I am using does not allow for any adjustment for a pause before replaying, it just loops it.



Yep Kev, Saturn will always be my favorite target.

kinetic
30-08-2009, 04:27 PM
Trev,

just put a few more last frames one after the other and this becomes
your pause.

Steve

Quark
30-08-2009, 04:32 PM
Thanks Steve, yep, that would work.
Top idea, appreciate the tip.

Regards
Trevor

kinetic
30-08-2009, 04:35 PM
No worries Trev,

I do stuff this way because I haven't discovered the work around
yet either :)
My way, of course, adds unnecessary frames and extra size
to the anim...so it's not the best solution.
I only use PSP Animation Wshop so far:shrug:

Steve

Quark
30-08-2009, 06:28 PM
Hi All,

This is the same animation as posted at the start of this thread but slowed down a bit and with a pause after each run through thanks to Steve's advice on adding more copies of, in this instance, the first frame, to achieve a pause and accurately define the starting point of the animation. Thanks Steve.

http://www.iceinspace.com.au/uploads/20090817JupPolarAnim2.gif

Cheers
Trevor