Paulyman
22-04-2020, 03:02 PM
Hi all,
I thought I'd share an image of Omega Centauri I took the other night. We have finally had a good run of clear nights, the first in six months so I was out imaging from dusk until dawn, the astronomical equivalents anyway. This is 3 hours of RGB data, I also captured 2 hours of luminance but combining LRGB is a step beyond me at the moment, at least in terms of getting the balance right.
60x60sx3 RGB
ZWO 183MM-Pro
WO Star 71
CEM40
Processed in PixInsight
I actually learned a new technique thanks to the Adam Block tutorials. Using ArcSinh Stretch and Masked Stretch to control the stars and maintain good colour took its toll on the brightest stars, particularly the big blue/white one just to the top left of the cluster. It could also have been deconvolution, either way the process left an absolutely horrid inner bright blue ring in the core. Thanks to one Adam's tutorials I was able to mask it using the GAME script and add back a more appropriately stretched version of it from the original RGB image. I didn't manage a perfect copy of Adam's technique but at least at 1-1 it looks passable.
Link to the higher res image below:
https://astrob.in/d2eo9r/0/
I thought I'd share an image of Omega Centauri I took the other night. We have finally had a good run of clear nights, the first in six months so I was out imaging from dusk until dawn, the astronomical equivalents anyway. This is 3 hours of RGB data, I also captured 2 hours of luminance but combining LRGB is a step beyond me at the moment, at least in terms of getting the balance right.
60x60sx3 RGB
ZWO 183MM-Pro
WO Star 71
CEM40
Processed in PixInsight
I actually learned a new technique thanks to the Adam Block tutorials. Using ArcSinh Stretch and Masked Stretch to control the stars and maintain good colour took its toll on the brightest stars, particularly the big blue/white one just to the top left of the cluster. It could also have been deconvolution, either way the process left an absolutely horrid inner bright blue ring in the core. Thanks to one Adam's tutorials I was able to mask it using the GAME script and add back a more appropriately stretched version of it from the original RGB image. I didn't manage a perfect copy of Adam's technique but at least at 1-1 it looks passable.
Link to the higher res image below:
https://astrob.in/d2eo9r/0/