sheeny
18-11-2006, 11:00 AM
Salvaged this from the wreck!:lol: Captured all night in BW instead of colour:doh:but I was pushing my exposures more during capture to give myself some more to play with in processing.
I had planned to do a HDR image so captured at 10sec, 5 sec and 2.5 sec exposures, through the C8 at f/6.3, unguided. Captured with K3ccdtools, ToUcam and UV/IR filter.
Stacked them in R4, expanded image during stacking, saved both waveletted version and without wavelets.
PS CS2 won't touch HDR images unless they are same size.:mad2: Have to do that again!
And when I do a darkframe subtraction in R4, and save the unwaveletted stack, the image looks great in R4 till I save it then is full of psychadelic noise when I open the file later????:shrug: I've ask about this problem before... I'll ask again in case someone has any ideas.
Thanks,
PS. this is a stack of 28 out of 41 images, 5 sec exposure, saturation 100%, gamma 80%, brightness 75%, gain about 30%, 8 point MAP autopick, darkframe subtracted, wavelets = 5.8,2.4,1.1,1.7,1.1,2.4 Gaussian Linear in R4. Shadows and highlights, quickmask/dust and scratches around the outside and save for the web in PS CS2.
Al.
I had planned to do a HDR image so captured at 10sec, 5 sec and 2.5 sec exposures, through the C8 at f/6.3, unguided. Captured with K3ccdtools, ToUcam and UV/IR filter.
Stacked them in R4, expanded image during stacking, saved both waveletted version and without wavelets.
PS CS2 won't touch HDR images unless they are same size.:mad2: Have to do that again!
And when I do a darkframe subtraction in R4, and save the unwaveletted stack, the image looks great in R4 till I save it then is full of psychadelic noise when I open the file later????:shrug: I've ask about this problem before... I'll ask again in case someone has any ideas.
Thanks,
PS. this is a stack of 28 out of 41 images, 5 sec exposure, saturation 100%, gamma 80%, brightness 75%, gain about 30%, 8 point MAP autopick, darkframe subtracted, wavelets = 5.8,2.4,1.1,1.7,1.1,2.4 Gaussian Linear in R4. Shadows and highlights, quickmask/dust and scratches around the outside and save for the web in PS CS2.
Al.